Club Penguin Fanon Wiki:How to Make Good Stories

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How to Make Good Stories are essential to this wiki's full enjoyment. Stories are where you can put the character(s) you made to life. Stories really introduce your character's personality to the reader and to other users, and shows how your character(s) interact with the world around them, and how they solve conflicts. Here are How to Make Stories, we will show the basics on story writing on this wiki, and making sure that you're successful at it.

Point of View[edit]

An important thing to know before writing a story is... what point of view is the story being told from?

Go here to see the various perspectives you can use.

Why is this important?

Point of View is important because a story can differ on how the reader will perceive what happens.

  • First-person narratives will usually have opinions from a singular main character. This narrative may be used to enable the mental thoughts, memories, etc. of a singular main character to be expressed. However, first-person narratives can limit what events a character sees, or knows inside the thoughts of another character, thus making it useful for "mystery" elements in a story. Note that a combination of first-person narrative and third-person narrative is acceptable in a story if handled well.
I like the Club Penguin Fanon Wiki
— Example sentence
  • Second-person narratives will typically have the protagonist as "you". This is the least used narrative mode on the Fanon Wiki, but can come it handy for "Pick Your Path" type stories or "interactive fiction".
You like the Club Penguin Fanon Wiki
— Example sentence
  • Third-person narratives will provide the author with more flexibility over the story's narrative. Characters would be referred to "He" or "She", for example.
Third-person limited will allow for a main character's thoughts to be expressed, but thoughts from other characters would not be given.
He knew the Club Penguin Fanon Wiki would be a nice place to join for her, but he asked himself "What if she doesn't want to join?" after seeing her expression of disapproval
— Example sentence
Third-person omniscient will allow for all characters' thoughts to be expressed. This gives the most clearance of insight into character's thinking but will remove "mystery" elements to a reader.
He knew the Club Penguin Fanon Wiki would be a nice place to join for her, but she thought otherwise
— Example sentence


For Every story, there is ALWAYS ALWAYS ALWAYS a plot.

A plot is what gives a story its magic, and is the core of the story. If the plot is good, so will the story - most likely. If the plot stinks, so will the story - usually.

Plot Graph[edit]

Plot Graph CPFW.png

A plot is divided into several sections: the Setting, the Conflict, the details, the Climax, and Resolution. ALL of the things on this graph ARE NESSESARY to have an interesting and regular story. Here, I will describe each one.


The Setting basically begins the story and tells who is in the story and where the story is taking place. Dont go too overboard about the description of the character since you already have an article about him/her. Just start out simply like this:

"Explorer was reading the Sunday Morning Newspaper in his igloo. Meanwhile, Mabel was eating her food."

That alone is considered a Setting. The Sentence encompasses all reqirements and does not go overboard. Then, the setting eventually will transition into the conflict.


There several types of conflict. Conflict is what is usually the main motovation of the story, and gives it it's value and obstacles. There can be more than one type of Conlict(s) in a story. They include:

  • Character vs. Character(s) - Probably the most common type of conflict. This is when a character must deal with another character or characters. Good examples between a Character vs. Character Conflict are usually Wars, but sometimes quests and adventures. Even having your character deal with the school bully is considered a Character vs. Character Story.
  • Character vs. Nature - This type of conflict is self explanatory: the character must deal with nature. When we mean nature, it can mean several things: The Character has to withstand extreme weather like Snowstorms, Thunderstorms, Hurricanes, etc., Natural Disasters like Volcano Eruptions, Earthquakes, and Tornadoes, or wild animals like snow leopards and orcas. Another type of Character vs. Nature Conflict is SURVIVAL, when a character is seprerated from civilization and must use his natural surroundings to survive. (that shouldn't be hard since these are penguins, puffles, and terns)
  • Character vs. Society - This is an ideal type of Conflict for characters who stand out of the crowd and are insulted because of it. They must usually deal with being bullied or insulted, and are widely unliked by the characters around him/her.
  • Character vs. Self - This is a Conflict that happens in the Mind. This mental conflict is something that a character is feeling and wants to overcome it. Some Mental Conflicts include: the death of another character, a love interest, or other personal issues.
  • Character vs. Fate - Another type of conflict for the wiki. This has to do with Destiny and the character trying to break away from it.

Any obstacle preventing the protagonist from reaching their goal is an antagonist. The main conflict is also the main antagonist.


The Details (also known as "rising tension") of the story are some of the events that happen in the story before the Climax. Details usually get more exciting/interesting as you keep reading.


The Climax of the story is the final at the edge-of-your-seat moment when the characters will usually try to finish off or reach their goal.

Comoica's story in Penguin Tales '07 has a deus ex machina, where Rockhopper calls Comoica's puffles just by saying "YARR!" to solve the issue of Comoica being unable to feed her puffles at home while at sea.

It is advised that you avoid using the "deus ex machina" plot device, which is when the conflict is stopped suddenly and unexpectedly, usually in an unbelievable way (e.g. the BoF magically makes the villain a good guy). They can be handled well in some cases, like when you want to surprise the reader, though this should be included judiciously.


The End of the story after the character(s) finish/reach their goal. It will usually wrap up the story and make it finish.

Story Genres[edit]

The Genre of a story is created based on what setting, characters, moods, and tones are used in writing a story. The following are several types of genres that one can create: (Note- genres may be combined, such as War and Romance.)

  • War- A story of war between two distinct groups. They don't have to be countries though they typically are. Please be aware that if you do plan to write a war story, you MUST ask permission of the owner of any countries that you did not create if you want to involve their countries in any war. Collaboration is recommended for positive outcomes in the story production. No collaboration is required if you are creating a fight between two of your own armies/countries/groups. When writing a war story, keep the story clean and remember the That's Death! Policy.
  • Romance- Something rare that most users don't write about here. This usually deals with two lovers who typically need to overcome some sort of obstacle. Please be aware to make the story PG; no inappropriate allowed when involving romance, PERIOD.
  • Adventure- Among one of the more popular stories on the wiki, Adventure stories involve a quest that a character or characters must embark. It may involve the search for some other character, a valuable object, knowledge, or some other desire.
  • Science-Fiction-Though not the most popular type of genre, it usually involves other genres such as adventure to create a story that is based in a futuristic setting and/or with futuristic gadgetry.
  • Mystery-Again not the most popular type of genre, it often has a mysterious feeling to it and it is also similar to the Adventure genre.

There are many other story genres, and a user is more than welcome to write different genres, as long as it is appropriate. Remember that such genres can involve things such as comedy and tragedy to set a mood.