Fanon Characters: The RPG

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Fanon Characters: The RPG
250px
Inspiration(s) A lot
Developer You
Publisher You
Release dates
Release in the USA
1st January 2016
Release in the UTR
1st January 2016
Release in Rest of Antarctica
1st January 2016
Additional info
Genre Turn-Based Tactical RPG
Platform Arcades (Arcade version), Snowtendo Vii N, Snowtendo 3DS



Fanon Characters: The RPG is a video game.

Plot[edit]

Fanon Characters: The RPG's story mode is divided into 12 character arcs (the tutorial arc is excluded). Each one representing the playable characters for Story Mode, and the arcs can be played in any order, except for the Tutorial Arc, which must be played first.

Tutorial Arc[edit]

Upon startup, the game introduces the player to Teachy Terry, the game's tutorial character. He tells the player about the basics and how to play the game. Story-wise, there is not much to this arc. The player is granted 3 random characters from the whole list to play as for the arc, and can control any of the three characters on their turn, while there are 3 random enemies in each field in the arc. Teachy Terry pops up on the screen on the enemy's turns and the player's turns, teaching them how to play as they go.


Final Arc[edit]

TBA: do not edit this section yet.

Gameplay[edit]

Battlefield[edit]

Each battle takes place on a tiled battlefield. Most battlefields range from 10 x 5 tiled fields to 20 x 10 fields.


Characters[edit]

Story character spaces available: 3/12

Boss character spaces available: 6/6

All character spaces available: 17/30

Characters
Basic Image Character Class type Passive Abilities Second Form Image Theme song Chara. Type
RPG Skeltal.png mr skeltal Lich Thankful calcium: mr skeltal increases the physical armor of every ally on the field and himself by 10% -Trumpet of the Abyss: mr skeltal doots his trumpet, dealing magic damage to all enemies on the field
-Skeleton War: Dead enemies are revived as skeletons by mr skeltal to use as allies for five turns.
Skull Trumpet.gif Story
RPG Nat.png Nat Berserker
(+++ P. Atk)
(--- M. Atk)
(- P. Def)
(-- M. Def)
(++ HP)
(+ Spd)
Rage: Nat's physical attack increases by 5% when hit. Stacks up to 12 hits (or at 65%). -Shift: Nat switches her axe mode to two smaller axes or a single large axe.
-Bite: Nat bites into an enemy, stealing 15% of its health.
-Axe Throw: Nat throws her axe at an enemy, dealing the same amount of physical damage the enemy can deal.
-Cyclone: Nat hits all enemies who are on the same horizontal row as her, leaving a trail of fire in her wake which does 5% physical damage to whoever in on the trail of fire for an extra turn. (two axe mode)
-Tornado: Nat hits all enemies within a 2 tile radius. (single axe mode)
TBA Story
TBA Wonderweez Engineer
(--- P. Atk)
(+++ M Atk)
(+ P. Def)
(+M. Def)
(- HP)
(++ Spd)
Beep Boop: Wonderweez randomly spawns a robot anywhere on the field within a 4 tile range of him. These robots deal 1% magic damage every turn to 3 nearby enemies for up to 4 turns. Maximum 5 robots on the field at any time. -Override: Wonderweez commands his robots to shoot a laser beam dealing 12% magic damage to nearby enemies in a line. If there are no robots on the field, he sends out two automatically.
-Time Warp: Wonderweez warps time for a single turn, reversing damage done to him up to 75%. 10 turn cool down.
-PULSEShock: Temporarily stuns enemy minions for 2 turns, and damages enemies by 2% for two turns.
-It isn't Rocket Science!: Fires rockets in the same horizontal row as him, dealing 50% magic damage to the enemy, increasing by 2% for each turret on the field.
TBA TBA Story
RPG PCT.png The Propellor Cap Trio
(Fooly, Fuzzle and Folly)
Fool
(-- P. Atk)
(+++ M. Atk)
(---- P. Def)
(+ M. Def)
(++ HP)
(+++ Spd)
Chaos: The trio occasionally deals random status effects to nearby characters. Enemies often get negative effects while allies often get positive effects, but they're unpredictable. -Puffle Fight: Fuzzle is thrown as ammunition to hit enemies. He occasionally may carry a pie bomb. TBA Story
RPG Mcdonalds394.png Mcdonalds394 Knight Health Juice: Mcdonalds occasionally may drink some kind of juice, which increases his shield resistance by 25%. Super Overdrive: Does a combo attack, which plays 2-10 attacks in a row, dealing 10 to 50 damage TBA Story
RPG Star kirby12.png Star Kirby12 All-Rounder
(+- P. Atk)
(+- M. Atk)
(+- P. Def)
(+- M. Def)
(+- HP)
(+- Spd)
Defense Mode: Star's defense is increased by 6% every turn with a 60% cap. -Thunderbolt: Star goes Ultimate and strikes all opponents with lightning with a 5% chance of stunning them.
-Super Blizzard: Star goes Blackout and blasts all opponents with ice with a 5% chance of freezing them. Frozen enemies will take 10% extra damage per turn until unfrozen.
-Overcharge: Increases attack by 60%, making both Thunderbolt and Super Blizzard more effective.
-All-In: Makes all enemies target Star for two turns. Effective when Defense Mode is maximized.
TBA Story
RPG Mr Cow2 2.png Mr Cow2 Sorcerer
(--- P. Atk)
(+++ M. Atk)
(+ P. Def)
(++ M. Def)
(-- HP)
(- Spd)
Free Healing: Mr Cow2 heals all allies by 25% on any random turn. Can only happen four times per battle. Roulette: Mr Cow2 picks a random magic attack to use with varying damage, range, and effects. Status Powder: Mr Cow2 takes out a pouch and throws its powers contents onto the enemy, afflicting them with a random status condition. TBA Story
Penquino Jedi Mind Trick: There's a 10% chance the enemy won't attack Penquino, and a 5% chance they'll attack an ally (of theirs) if there's one close enough. Force heal: Penquino heals everyone on his side by 15%
Meditation: Defensive ability. Penquino meditates for the turn, giving his shield an increase of 25% for the next three turns.
Story
RPG Snow.png Snow Puffle
(++ P. Atk)
(+ M. Atk)
(+ P. Def)
(- M. Def)
(+ HP)
(+++ Spd)
Frustration: Snow heals himself by 6% of his max health, and gives every ally in a 4-tile radius increased attack. Mallet Strike: Snow picks a random enemy in a 3-tile radius of him to hit with his mallet. If nobody is nearby, he heals himself 3% of his current health. Icy Staglamites: Snow blasts a wave of staglamites at the opponents in front of him. Travels 3 blocks forward, and 2 to both sides. 5% of all damage dealt is used to heal him and his allies. PuffleScape: Snow hops into a Pufflescape Ball, and proceeds to go underground, popping out somewhere else within the battlefield. However, this ends your turn. RaptobyMe.png Story
Flipplings (♂)
(Fooey, Foopy and Foomy)
Fool
(-- P. Atk)
(+++ M. Atk)
(---- P. Def)
(+ M. Def)
(++ HP)
(+++ Spd)
Items!: The three Flipplings sometimes find random objects on the field, with varying effects. -Rest: You can only activate this at the start of a turn. It completely ends your turn, but Fooey heals all active allies fully.
-Tasty Snack: Foopy both heals damage for his trio and attacks nearby enemies with fire.
-Mundane Attack: Foomy attacks and completely gets rid of any status effects or defects of anyone nearby..
TBA Normal
Flipplings (♀)
(Foddy and Fobby)
Fool
(-- P. Atk)
(+++ M. Atk)
(---- P. Def)
(+ M. Def)
(++ HP)
(+++ Spd)
Flight: The two Flipplings can fly over certain low obstacles or pits. -Fury: Foddy gets mad and punches in front of herself. It hurts anyone in that spot with massive damage.
-Idol: Fobby somehow makes a nearby enemy become a non-controllable ally for a few turns.
TBA Normal
Sentinel Shinobi
(++ P. Atk)
(--- M. Atk)
(- P. Def)
(- M. Def)
(++ HP)
(+++ Spd)
Ninpo Trick: When attacked, there is a 5% chance Sentinel will replace himself with a straw doll and teleport to another tile. -Cloaking: For 3 turns, Sentinel becomes untargetable. This does not make him invincible as attacks that hit all targets will hit him.
-Lightspeed: Increases evasion by 60%.
-Men'eki no Jutsu: For two turns, Sentinel becomes immune to all status effects.
-Rear Strike: Sentinel attacks the enemy with 70% of his attack power, stunning them.
TBA Normal
None yet Ninja Spy
(++ P. Atk)
(+ M. Atk)
(--- P. Def)
(++ M. Def)
(--- HP)
(+++ Spd)
Ninja Vanish: Becomes invisible to enemies at the start of every match until either side makes a move involving Ninja. This counts as Magic Defense. -Backstab: Ninja teleports to three tiles behind the target and for the next three turns, he is set to gain one tile closer to the target, no matter how far away they move. Unless attacked, Ninja will deal massive damage to the target in three turns by stabbing them with a ninja knife.
-Sap: Shuts down nearby enemy Engineer buildings.
-Card Jitsu: Ninja will either throw a fire, water, or snow card at the target, each having various range. If it hits the target, damage will be done and a corresponding status affect will be afflicted on them (Burning, Wet, or Frozen). If it misses, the tile in which is lands will be covered in a flame, puddle, or ice crystals. Anybody who goes on the tile will be hit with a status, but won't take inital damage.
TBA TBA Normal

Trivia[edit]

  • Fanon Characters: The RPG was the first game to be released in 2016.