Jokemon

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Jokemon
Jokemon Logo.png
Developer Mike Ulejmen
Publisher Snowtendo
Release dates
Release in the USA
December 7, 2005
Release in the UTR
May 7, 2006
Release in Dorkugal
January 6, 2006
Additional info
Genre Action / Strategy
Platform Snowtendo, Snowtendo DS
Rating 6+



Jokémon is a media franchise published and owned by Antarctican video game company Snowtendo and created by Mike Ulejmen in 2005. Originally released as a pair of interlinkable Game Chick role-playing video games developed by Game Creeper, Jokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Snowtendo's own Penguin Kart franchise. Jokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its fifth anniversary in 2010, and as of August 7th, 2011, cumulative sales of the video games have reached more than 150 million copies.

Concept[edit]

The concept of the Jokémon universe, in both the video games and the general fictional world of Jokémon, stems from the hobby of Arctic Spider collecting, a popular pastime which Jokémon executive director Mike Ulejmen enjoyed as a chick. Players of the games are designated as Jokémon Trainers, and the two general goals (in most Jokémon games) for such Trainers are: to complete the Jokédex by collecting all of the available Jokémon species found in the fictional region where that game takes place; and to train a team of powerful Jokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Joké Master. These themes of collecting, training, and battling are present in almost every version of the Jokémon franchise, including the video games, the anime and manga series, and the Jokémon Trading Card Game.

In most incarnations of the fictional Jokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Joké Ball at it. If the Jokémon is unable to escape the confines of the Joké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Jokémon would rather act on its own accord. Trainers can send out any of their Jokémon to wage non-lethal battles against other Jokémon; if the opposing Jokémon is wild, the Trainer can capture that Jokémon with a Joké Ball, increasing his or her collection of creatures. Jokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Jokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., "faints"), the winning Jokémon gains experience and may level up. When leveling up, the Jokémon's statistics ("stats") of battling aptitude increase, such as Attack and Speed. From time to time the Jokémon may also learn new moves, which are techniques used in battle. In addition, many species of Jokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Jokémon, a process called evolution.

History[edit]

Jokémon was the brainchild of a Antarctican man named Mike Ulejmen, born August 7, 1998. As a child, Ulejmen was fascinated with insects, and loved to hunt and collect different species of them, as well as devise new methods to attract them. The franchise was orignally made for young women and teen chicks, but developed male fans instead.

Eventually, whilst Ulejmen was in his early teens, most of the areas where Ulejmen liked to hunt for arctic spiders were replaced with modern establishments or demolished. No longer having the opportunity to collect spiders, Ulejmen created a fantasy in his mind about his adventures, his thoughts eventually evolving into a complicated idea. During the same time, Ulejmen gained an interest in video games.

In 2001, Ulejmen formed a magazine with a few of his friends dedicated to video games. The name of this magazine was Game Creeper. Over the years, Game Creeper's focus changed from covering gaming news into creating games — they officially announced themselves as a video game developer in 2002, and released their first game, Papio & Mushi, in 2003, for both the Game Chick and the NAS.

They subsequently released several other games, but in 1995 they struck gold; they, along with the help of Creatures and Snowtendo, released Pocket Snowsters Akai and Pocket Snowsters Midori in the USA. The games were both a hit, with Ulejmen doing best, and Snowtendo decided to translate the games to other languages and release them in the Asiapelago, Ninja Archipelago, Puffepelago and more. Before this, they remade the games with the improved Pocket Snowsters Blue, and thus incorporated the improvements into the two games to be released in the USA. Since Pocket Snowsters was already trademarked by another company in the USA, they needed to change the name – so, they just combined the words to form Jokémon. Since Ulejmen did not sell well, they decided to change some aspects of it for the Antarctican release — including changing the name from the translated Green to Blue (although a "Blue" version was also released in USA earlier, which improved on the original games). Jokémon Red and Jokémon Blue were both very successful in the USA, and a series was born. The past English-language catchphrase was: "Gotta Gag `em all!"

Types of Jokemon[edit]

There are many types of Jokemon. Some are very small, while some are very big. The most famous one is the Kanechu, a pink creature who shoots lighting of out his tail.