Munijoch Vision
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Among the average Penguins on Munijoch, several have a unique ability involving their eyes, known as Munijoch Vision. This was acquired as a result of a struggle or near-death situation, and their internal nervous system awakened the power in order to prevent the host from perishing, along with it's power.
Usually, these come from lines and lines of heritage and power crafting, such as in the Yslenski's family tree. Others, however, have forcefully gained it by means of dark arts or consuming, such as Victor Malkov and other essential assets to his organization, to which he is a part of. Among those, however, are a select few with powers granted by The Infinite Engine, in which a portion of power can be contributed to aid in a crisis deemed "life-threatening."
Contents
History of Vision[edit]
For a long period of time, a handful of penguins were bestowed a gift of power upon them by rituals or ceremonies. These, originally, were shown by a marking on their head, chest, or flipper, usually representing their gift or power (e.g: a fire-summoning penguin having an inferno black mark). Overtime, it was commonly thought that those could be manipulated or faked to deceive someone. Thus, with an organization of gifted penguins, it was well thought that the marking should be turned into an eye-pattern, and thus, gifted penguins were turned into "visionary" penguins.
They, originally agreed on a basic set of eye colors they had to adapt to in order to show their affinity.
- Red meant Fire
- Blue meant Water
- Light-grey to White meant air
- Brown meant Earth
- Purple meant Space-Time
- Green meant Healing
Once they did so, they immediately perfected a spell that would be used to change their eye colors, and their markings were removed, thus ending the age of gifted penguins, and into the era of Visionaries.
Differentiating Arts and Mutations[edit]
Overtime, however, something began to happen: penguins with different visionary talents were beginning to pop up with similar eye colors to those in the original "clique." Once again meeting, it was then decided that they will have no limitations as to what eye color they will possess and will be solely dependent on what manifests in the time frame of their activation and final form.
Also, due to the extreme nature of the mutations, it was decided that they shall compile a complete catalog of all the powers in accordance to whom has it. This was the beginning of the Vision Codex, a journal in which can restore your visionary powers if it is lost with just a simple confirmation.
Known Powers[edit]
Fallen Gladiator's Vision[edit]
From the Yslenski line, a select few were able to wield the Fallen Gladiator's Vision, a power which increases your strength and rage, but can cause you to lose control, and possibly, sunder your soul in the process.
There are 5 stages for the gene to fully envelop the eyes.
First Stage- The eyes are it's plain color. No notable color change is eminent, however, a more reckless nature is shown.
Second Stage- The eyes are beginning to take an extremely dark red hue. Behavior stays the same.
Third Stage- The eyes revert back to it's color, but 3 red lines appear in a triangle formation on the thirds of the eye. The person begins to be more violent and tyrannical.
Fourth Stage- The eyes now have a swirl of black and red as they mix together. Notable strength is noticed, and they are even more reckless than before. At this stage, there is a chance they could seriously hurt themselves.
Fifth Stage- By now, the eyes are now red with a black dot for their sight. Their blood boils and they are unmatched in stamina, speed, and strength. They are at an extreme risk of injury unless they can control this trait.
Final Stage - Beast of Rage/Fury Cloak- Whatever mortality that is within the host is gone, as their eyes turn white with a black background, and their skin turns into raw energy, pulsating in lines of black and red scattered around it. If it's controlled, they dawn a cloak instead, gaining increased strength, speed, and stamina.
Fallen Angel's Vision[edit]
Victor Malkov, using samples of DNA from different Fire-gifted penguins and Shadowcraft Penguins, has created the Fallen Angel's vision, a "brother" of the Fallen Gladiator's vision. It has existed before in the past, but only those of a select line of family was able to wield it's tremendous power, as well as suffer the consequences for it's consumption.
There are a total of five stages, each with it's own eye pattern:
- First Stage (Origin's Plea): The eye goes white with 3 triangles surrounding the pupil. Each melee hit has a burning sensation on the target.
- Second Stage (Mortality's Embrace): The eye gains a ring of black around the pupil where the triangles were. Black and White flames surround the fists and the ground around him, but only with slightly more noticeable effects.
- Third Stage (Time's Endowment): The eye obtains a fiery ring pattern around the pupil as flames are able to manifest on control for a short distance. Flames are more noticeable and levitation is possible.
- Fourth Stage (Space's Blessing): The eye gets a more noticeable fiery ring pattern as flames can fly and last longer. Manipulation is possible but at the cost of severe exhaustion.
- Fifth Stage (Dimension's Strength): The eye gets an inferno style pattern as the maximum power potential is reached. The voice echos as the person speaks and flames can travel long distances and last as long as need be. Manipulation takes a lot less effort to achieve. Black and white feathered wings can sprout if wanted or called upon at the cost of a lot of energy.
- Ultimate Desecration (Inferno of Time): For the price of eternal blindness in one eye, usually the left, as well as the inability to use this ability forever, the wielder is able to summon an endless barrage of shadowflame from another time period towards the target, lasting until the target dies or the flames run out. It consumes a lot of energy, however, and the person is bed ridden for a good year of their life in order to recover.
This ability can be triggered with ease and when desired, however, the price is severe. The more it is used, the more the darkness of it's power consumes the light of it's purpose, meaning that they go blind if used often enough. The effects are irreversible and can be traumatic. There is no way to repent the effect, and the person must live with it for the remainder of their lives.
Infinity's Vision[edit]
Those whom participated in the experiment of the Infinite Engine were secretly bestowed the gift of dimension altering with it. The eyes grow a very light purple when in the trance and usually it's hard to regain control once the vision is done.
Not much is overall known about this, other than the fact you can use two abilities, both of which lead to blindness, in which you can evade death by altering the dimension where it happens, or have an event repeat over and over, but with different results due to the dimension clause.
Gift of the Sun[edit]
People whom were touched at birth by a traveler known to be a sun-themed ritualist were known to have been bestowed a gift of the sun. Their eyes turn a bright yellow when it's activated and, unlike Fire, only use light to blind and purify opponents.
No penguins are alive today that have this ability, yet it was documented according to ancient tablets retrieved by explorers in several caves around tribal sites.
Space-Time[edit]
Prior to the discovery of The Infinite Engine, Space-Time visionaries ruled the realm of power, able to manipulate the space and time around them to their own benefit. They have the hardest to master vision, due to the immense power used in the process of attacking, as well as the need to set up days before a battle to gain the upper hand. It's ultimate power is similar to the Infinity's Vision, but not entirely similar.
A penguin was able to turn back the clocks before a killing blow and gain the upper hand, ultimately changing a battle, or alter the fabric of time to appear somewhere else before they are hit. Teleportation thanks to space manipulation is possible, in which a vortex occurs around the right eye, and their figure disappears into such vortex.
Offensive attacks can include creating a vacuum in which sucks up the enemy into a space-like dimension, or summon a blast of primordial particles from another time zone.
Way of the Land[edit]
A select few that have been touched by several great figures in history were given the ability to alter nature to their command, or summon great beasts of day's past. They are commonly associated with shamanism, or any style of ritual that grants the power of the land around them.
Unlike Healing Visionaries, they are not able to heal directly, but use nature to offensively attack.
Shadowcraft[edit]
A practice in which the figure can control and twist the shadows around them to summon nightmarish beasts to their will and whim. This causes them to mimic the enemy's mind and soul, manipulating them for their whim. Sometimes, black wings of shadow can sprout, and he can cloak himself to disappear at a moment's notice.
This craft was mostly banished due to it's evil properties.
Way of the Moon[edit]
Some participate in a practice in which the moon provides them power to activate a powerful hypnosis on the target, sometimes lasting months at a time. They can spawn beams of moon light to smite the target, as well as blind them to escape if need be. While not as common as the Way of the Sun, the two had a very big rivalry with each other, sometimes disrupting the day and night cycles.
Ancient Vision[edit]
A small number of figures are known to practice the Ancient Vision technique, in which they are able to summon figures of time to do their bidding, as well as teleport around them to cast spells. When such happens, they are known to gain a large cloak with several tails spanning off of it, with designs as well.