World of Weekeecraft
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| Adopted This article was adopted by Wonderweez. Henceforth, all OOC rights, continuity, and proper use settings go to Wonderweez, who now says what is in-character and what is not in this article's vicinity. Though everyone can edit this article, Wonderweez has the OOC's final say on its character. |
| World of Weekeecraft | |
|---|---|
| Inspiration(s) | Clubb Phengin Weekee |
| Developer | Clubb Phengin Weekee administrators |
| Release dates | |
| December 2010 | |
| March 2011 | |
| Additional info | |
| Genre | Adventure |
| Platform | PC |
| Rating | 6+ |
World of Weekeecraft is a PC game that has been regarded as one of the most successful MMORPGS of all time in term of Weekee simulation. Developed by Snowstorm Entertainment following their hits, Weekeeia I, II, and III, the game follows the adventures of the Clubb Phengin Weekee Netwurc into the Realm of Clowdflahre, a newly discovered realm, as well as the divide of the Weekeeia world even further than ever before. It was widely received by gamers and critics alike for it's rich story and detailed battles, becoming one of the most popular MMORPGS of all time.
Contents
Lore[edit]
Following the Great Weekee Migration into the Realm of Clowdflahre, an organization between Editors and Administrators were set up to explore the new realm. Called the Netwurc, it's purpose was to explore the entire realm and remake it into the image like on Weekeeia. As they explored, they found four continents, one of which was established as the base of operations, called the Clubb Phngin Weekee, creating the City of HomePayge. Explorers also found a continent called the Clubb Phngin Fan-On Weekee, as well as Shawps and Arc'Hives Valley. As the months went by, the separate continents began to diversify and develop their own culture and species. No longer were they unified Penguins, rather, dwarf penguins and Trollguins fought for warmth in the Great Shop.
Fearing even more division and war, the Netwurc decided to denounce these heretics. The end result, however, was the separation of these groups into the group called the Keklords, formed of Trollguins, Walruses, Str00dls, and others.
Gameplay[edit]
Classes[edit]
While making a character, you must choose a class. Classes give you a special set of skills for you to master throughout your journey in the World of Weekeecraft. You have basic powers that cover all of the "classes", but you can only excel in the special set of skills from the class you chose. The more you use each of your powers/skills, you gain more HP (Hat Pop) points, and eventually level up. You can get to level 80 with your specified skill, and level 30 with your other powers. The classes are:
- Leader- Lead others with smart decisions and good observations.
- Edit Master- Use this skill to excel in attacking enemies and bringing peace to the land.
- Balanced Warrior- You can excel in all classes to level 50, rather than excel one class to level 80.
Quests[edit]
Once you make a character and choose a class, you can go to the Clubb Phengin Weekee council of leaders and get assigned quests. Quests could be anything- from stopping vandals that are attacking the Great Wall of Writing, to searching for ruthless villains such as the walrus'. You can share your quests (and thus, the reward if the quest is completed) with others to form one-time or long-term groups or teams, or you can do quests on your own.
Trivia[edit]
- Most administrators on the Clubb Phengin Weekee are trained in one specific "class", but know other skills as well.