Sorcerer's Skyscraper
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[[|250px]] So weired.... | |
| Locations | |
|---|---|
| Country | Erm..... |
| Area | Erm........ |
| Monuments | Unaccounted for if any |
| Neighbourhoods | Unknown, probaly serveral |
| Mayor | Sorcerer's Skycraper Governors |
| Population | |
| Population | Unaccountable, ever changing. |
| Inhabited species |
Penguins |
| General information | |
| Founded | Eherm.... |
| Time zone | Undeterminable probaly several also... |
| Area codes | 137, 731 |
Sorcerer's Skyscraper is an unchartable , uncartographable, and generally illogical huge tower, located behind Fourth Wall directly across from the Cat Arch, ran by the Sorcerer’s Skyscraper Governors , who control the tower and keep it in order. The building serves as a school of Magic and is the general center of gathering, practicing, and even good apartment space for wizards through out the universe. Here are offered a variety classes and stores containing good wizarding supplies. The building is ever changing and for the most part illogical, though suspiciously making sense to its inhabitants who find everything perfectly normal and mysteriously consider it strange that anyone would think anything was wrong with the place. The Tower's illogicalness is of course a product of the high amount of Wutt Energy radiation in the area and also serves as an assurance against an attack by any force, do to the massive confusion it would cause any army, the soilders being easily lost among the multitude of ever changing rooms and stairscases.
Contents
History[edit]
Early Beginings[edit]
Originally, the Sorcerer's Skyscraper, was a small Wizardy Conveniance store, inside some little one story building run by a few low quality wizards. The purpose was to provide a small space for learning, and advancing wizard's magical talents (And to of course make a quick buck off cheap wands). It of course, being in the most highly concentraited place of Wutt Energy in the universe, shared the same wacky traits the current tower holds today, a few unreadable labels, everchanging extra rooms not visible on the outside, and unhelpfull inhabitants like allways, though compared to today this place seems kinda logical.
Burning of the Tow- Err.....Hut[edit]
The building did last for around a year or so, though not particularly usefull for anything, until being destroyed in a magical fire caused by a few wannabe sorcerers messing around in what the should'nt be. The place was utterly destroyed accept for its burnt ruins and a few oddities laying around the place.
One of which was actually claimed to be a screaming Weegee than ran around yelling at anyone that went within 100 yards of the ruins. There of course is no proof what so ever of this but its always a nice ghost story to tell around the multi-colored fire.
The Restoration Project[edit]
The Skyscraper[edit]
Sorcerer's Skyscraper sits upon a jagged bottomed rock floating some great distance directly across from the Cat Arch. From the outside its appearance is of perfectly normal Skyscraper, with nothing remotely suspicious or abnormal that would indicate its contents.
The Lobby[edit]
Once through the front doors you find the lobby. Around you , you find various floating objects and upon looking up see apparently endless flights of changing staircases moving up ,down ,left ,right and in all odd directions leading to rooms on all the different floors. In front of you, you find multiple color-changing doors labeled in unreadable text (like everything here) most likely the characters will be jumbled up, upside down or backwards, and with various numbers replacing letters that they look similar to, most likely only readable by the towers inhabitance to whom it suspiciously makes sense to. To your right there are a few desks with Sorcerer’s Skyscraper Clerks, all in suits and wearing pointy hats, who give unhelpful information about the tower which generally leaves you more confused than you previously were. To your left you see an unusable elevator and few moving portraits of the Governors and other photographs strange looking objects that you cant possibely imagine what might be called.
The Floors[edit]
The Ever-changing Staircases lead up through the endless floors of the tower. One can actually spend an eternity walking up the stairs but to no avail at reaching the top. It is theorized that this is either because the building is in some way infinite, creates more floors automatically once one has walked up the highest one thus far, or that the its an endless loop, in which when once reaches a certain point they end up back at the near bottom again to the climbers great annoyance. There is however, no way to prove any of these theories, seeing as the Governors refuse to comment, the labels with in the tower are unreadable but to its inhabitants which are generally not very helpful, and the fact that the contents of every room or apartment on the tower is generally changing making keeping track of things seemingly impossible.
Classrooms[edit]
On the second or third floor of the tower (It changes quite frequently) is a variety of classes that teach everything from history, to advanced methods, to potion making of the art of Magic. This is accessed by a certain list of classrooms, what labels they currently have, and what particular floor they are on, which is given out by the clerks in the lobby to those who have enrolled in the tower.
The Governor's Offices[edit]
Trivia[edit]
- Its name is parodied from the Wizard’s Tower in RuneScape.