Super Smash Mates Brawl/Characters/Amigopen

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Amigopen
Other Smash Mates appearances in
in
Availability Starter


Amigopen is one of the many playable characters that appear in Super Smash Mates Brawl. Amigopen is an orange penguin who is surprisingly very heavy.


Attributes[edit]

Amigopen is a slow and very heavy character, which makes him harder to knock off the stage. Most of his melee attacks are slow and usually easy to dodge ,yet they he can pack a powerful punch and such.

Brawl Manual Description[edit]

Amigopen throws waffles at characters with tasty maple syrup on top.

Moveset[edit]

  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack Combo Chomp Amigopen grabs onto target, bites rapidly then he punches it away from himself. Hit 1 Fist 3% Template:AngleIcon 2 3 0 100 15 TypeIcon(Bite).png EffectIcon(Normal).png
Arm 10
Body Template:AngleIcon 15
Hit 2 Fist 2% Template:AngleIcon 8 9 18
Arm 15
Body Template:AngleIcon 25
Hit 3 4% Template:AngleIcon 20 24 30 95 0 TypeIcon(Hand).png EffectIcon(Normal).png
Forward tilt Hammer slur Amigopen tries to hit the target softly with his hammer, not as fast as his other tilts. Angled up 8% Template:AngleIcon 5 8 8 100 0 TypeIcon(Hammer).png EffectIcon(Normal).png
Angled side
Angled down 13
Up tilt Hammer poke Amigopen pokes his target with his hammer if the target is above him. 7% Template:AngleIcon 5 12 28 130 0 TypeIcon(Hammer).png EffectIcon(Normal).png
Down tilt Waffle Nom Amigopen tries to bite the opponent's foot. A fast but extremely weak attack. Foot 5% Template:AngleIcon 5 8 20 80 0 TypeIcon(Bite).png EffectIcon(Normal).png
Leg 7%
Dash attack Rush Hug Amigopen slides forward and tries to hug enemy real hard. Has low diagonal knockback behind Amigopen that is difficult to follow up on. Clean Foot 9% Template:AngleIcon 6 9 70 50 0 TypeIcon(Hand).png EffectIcon(Normal).png
Leg Template:AngleIcon
Late Foot 7% Template:AngleIcon 10 25 45 30
Leg Template:AngleIcon
Up smash Head Snap Sends opponents skyward with a headbutt. Has fast start-up lag and its ending lag is rather low as well. It does have good base knockback and knockback scaling, but its KO power is rather average for an up-smash. This is Mario's only reliable finisher outside his forward smash and it is his only attack that can KO vertically under 150%. Template:DamageWhenCharged Template:AngleIcon 9 13 32 90 0 TypeIcon(Head).png EffectIcon(Normal).png
Down smash Breakdance Kick Does a breakdance sweep. Like Mario's other attacks, it has fast start-up and ending lag but short reach. While stronger than his tilts and aerials, it isn't strong enough to reliably KO under 150%. Another attack from Super Mario 64. Hit 1 Template:DamageWhenCharged Template:AngleIcon 5 7 40 73 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 Template:DamageWhenCharged 14 15 35 75
Forward smash Fire Smash Steps back and then forward, causing a blast of fire out of his hand. One of Mario's best reaching moves (though its reach is only average at best). It has rather fast start-up for a forward smash but it does have punishable ending lag. Damage and knockback is highest when sweetspotted at the flame. Can also be angled up and down. It has low base knockback but its knockback scaling is very high. This is Mario's most powerful attack and can be considered his best finisher. The sweetspot is a hitbox with transcendent priority. The attack is derived form Mario's ability to shoot fireballs. Angled up Arm Template:DamageWhenCharged Template:AngleIcon 15 18 25 100 0 TypeIcon(Hand).png EffectIcon(Normal).png
Fire Template:DamageWhenCharged 90 TypeIcon(Hand).png EffectIcon(Flame).png
Angled side Arm Template:DamageWhenCharged 100 TypeIcon(Hand).png EffectIcon(Normal).png
Fire Template:DamageWhenCharged 90 TypeIcon(Hand).png EffectIcon(Flame).png
Angled down Arm Template:DamageWhenCharged 100 TypeIcon(Hand).png EffectIcon(Normal).png
Fire Template:DamageWhenCharged 90 TypeIcon(Hand).png EffectIcon(Flame).png
Neutral aerial Drop Kick Performs an intense kick in the air. Similar to an attack from Super Mario 64. Its almost instantaneous start-up can be used to break certain chainthrows and combos but it has low knockback and short reach. Clean 10% Template:AngleIcon 3 6 20 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Late 5% 7 29 13 90
Forward aerial Meteor Punch Punches downward. This is a slow Meteor Smash with below-average power if it is sweetspotted. It is a weak meteor smash that is difficult to land, but it does have the benefit of sending opponents on a horizontal trajectory instead of straight down. When sourspotted, it sends opponents on a horizontal trajectory with decent knockback. Windup 12% Template:AngleIcon 16 30 80 0 TypeIcon(Hand).png EffectIcon(Normal).png
Clean 13% Template:AngleIcon 17 19 20 75
Late 10% Template:AngleIcon 20 21 20 80
Back aerial Rear Kick Spins and kicks backward. Similar to his forward aerial from the original Super Smash Bros. game. Very fast start-up with decent reach and knockback. Can WoP at low to mid percentages and KO at very high percentages (but not below 150% outside of edgeguard situations). Clean 12% Template:AngleIcon 6 8 10 95 0 TypeIcon(Foot).png EffectIcon(Normal).png
Late 7% 9 14 7 90
Up aerial Flip Kick Does a somersault and kicks upward. Very low start-up and ending lag with low knockback, it works very well as a juggler at low to mid percentages. 11% Template:AngleIcon 4 9 9 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Down aerial Mario Tornado Spins with fists then strikes with both on opposite sides. Like the original move, it looks somewhat like the Spin Jump from various Mario games, such as Super Mario World. Similar to his other aerials, it has almost no start-up with short reach, but it does have some ending lag. The final hit does low vertical knockback. It can set-up a down smash at low percentages if the final hit is landed in the ground. Hits 1-5 1% Template:AngleIcon 5,7,9,11,13 0 100 10 TypeIcon(Spin).png EffectIcon(Normal).png
Hit 6 7% Template:AngleIcon 25 80 80 0
Landing 2% Template:AngleIcon 1 3 0 100 60 TypeIcon(Foot).png EffectIcon(Normal).png
Pummel Lick Amigopen licks with a slightly long tongue. Very slow pummel. 3% Template:AngleIcon 16 0 100 30 TypeIcon(Head).png EffectIcon(Normal).png
Forward throw Spin Chuck Mario spins around once then throws his opponent in front of him. It has low knockback scaling even for a throw. It is mostly only used to get the opponent off the edge. 9% Template:AngleIcon 13 60 65 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Back throw Spin Throw Mario spins around several times then throws his opponent backwards. It is similar to when Mario grabs Bowser by the tail, and then swings him around in an attempt to throw into the bombs in Super Mario 64. While a very slow throw, he can damage other characters with the character he is swinging around. This is by far Mario's strongest throw and its knockback scaling is high enough to reliably KO around 185%. While powerful for a throw, it is very slow, making it very easy to DI, limiting its KO potential. It is also Mario's most damaging throw. Throw 12% Template:AngleIcon 44 70 63 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Swing Collision 8% Template:AngleIcon   20 100 0
Up throw Vertical Hurl Mario throws his opponent high into the air. Good base knockback but it has low knockback scaling. It can be follow up by a up aerial juggle but is mostly inferior to the down throw for setting up. 8% Template:AngleIcon 18 70 72 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Down throw Ground Slam Mario slams his opponent into the ground. Its low base knockback and knockback scaling with its vertical trajectory makes it great for setting up with a up tilt and up aerial juggle, but it is Mario's weakest throw otherwise. 6% Template:AngleIcon 18 75 50 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Floor (back) Sweep Kick Gets up then kicks behind him, then in front of him. Hit 1 6% Template:AngleIcon 20 21 80 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 24 25
Floor (front) Double Punch Gets up then punches behind him, then in front of him. Hit 1 6% Template:AngleIcon 19 20 80 50 0 TypeIcon(Hand).png EffectIcon(Normal).png
Hit 2 25 26
Floor (trip) Double Kick Kicks behind him, then in front of him while getting up. Hit 1 5% Template:AngleIcon 19 20 60 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 31 32
Edge <100% Quick Kick Does a somersault and then kicks upwards, from a laying down position. Legs 8% Template:AngleIcon 24 26 0 100 110 TypeIcon(Foot).png EffectIcon(Normal).png
Body 6%
Edge 100%+ Slow Kick Gets up then does a kick similar to his forward tilt. 10% Template:AngleIcon 40 44 0 100 110 TypeIcon(Foot).png EffectIcon(Normal).png
Neutral special move Waffle Throw Amigopen throws a waffle with maple syrup that splatters onto either the floor or an opponent's face. Early 5% Template:AngleIcon 14 19 30 25 0 TypeIcon(Throwing).png EffectIcon(Slip).png
Semi-early 20 30 22 20
After 30   11 15
Side special move Rocket Boom Shoots explosive rocket . Ground 8% Template:AngleIcon 12 14 0 0 0 TypeIcon(Weapon).png EffectIcon(Normal).png
Air 6%
Up special move Banhammer Whirl Amigopen spins up in a straight line, forming a tornado while holding his banhammer and can hit anyone inside his tornado. Hit 1 Arm 5% Template:AngleIcon 3 6 0 100 130 TypeIcon(Spin).png EffectIcon(Normal).png
Fist Template:AngleIcon 140
Hits 2-4 Arm 1% Template:AngleIcon 7,9,11 150
Fist Template:AngleIcon
Hits 5-6 Arm Template:AngleIcon 13-14, 16-17 90
Fist 120
Hit 7 3% Template:AngleIcon 19 20 52 145 0
Down special move Sleepy Roll Amigopen sleeps and rolls over opponents at the same time. 9% Template:AngleIcon   0 100 32 TypeIcon(Body).png EffectIcon(Normal).png
Final Smash Mechagopen Amigopen jumps off the stage and is in Mechagopen. The player has a chance to shoot 5 powerful deletion rockets at the opponents while unfitting music plays. Larger 3% Template:AngleIcon 26 260 40 100 0 TypeIcon(Explosive).png EffectIcon(Flame).png
Smaller 2%

Taunts[edit]

  • Up - Amigopen happily waves his arms to the song thats playing.
  • Side - Amigopen gives the Dramatic Look.
  • Down - Amigopen sleeps peacefully on the floor, humming to this.
  • Special - Amigopen floats up and happily eats a waffle

Idle Poses[edit]

  • Amigopen unknowingly forms a shoop da whoop face.
  • Amigopen grows wings that are the exact same as these wings.

Cheer[edit]

YES!!