Talk:TeleNet

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Okay, I'm aware my ideas need serious rooting out. Let me lay out what I'm talking about.


Teleportation is a processs involving the transport of matter or energy through spacetime over distances/at speeds/within times not achievable by traditional vehicles. The basic model of all teleportation requires that structures akin to tunnels be made within spacetime, and that they link two points in spacetime.

In order for a tunnel to effectively conduct a passenger through spacetime, it must be anchored to the departure and arrival points; otherwise it will drift through spacetime aimlessly. Creating and anchoring tunnels is done by Space Rippers positioned at the departure point. This requires energy.

Since tunnels are artificial and rarely occur in nature, it is the nature of the universe to automatically seal and repair the tunnels. This is called tunnel shrinkage and, left unregulated, can lead to tunnel collapse. Objects inside a collapsed tunnel are destroyed utterly. Large tunnels shrink faster than small tunnels. Tunnel shrinkage is prevented by constantly reinforcing the tunnel with a Space Ripper. This also requires energy.

What I was thinking is that extremely small tunnels exist around all particles at all times (they don't shrink because they're too small), which allows matter and energy to exist in enclosed spaces. Everything else is taken up by Deletion Energy (hence the purple hue seen in portals). Teleportation is just tunneling through the soup of Deletion Energy.


The point of the TeleNet is to be more energy-efficient and safe than the previous teleportation mechanism, called CRUD (Coagulative Rapid Universe Distortion), which often leaked Deletion Energy into the real world. I need to figure out the differences between the two mechanisms, though. Feedback, comments, and suggestions please. Yours Truly, Explorer 767 (KINESIN. IT HAS FEEEEEEEET.) View this template 02:17, 23 December 2010 (UTC)


I need to work this out...my head hurts.

  • Mainspace - The three-dimensional world of the Club Penguin Fanon Universe. Everything happens here.
  • Void - Empty space between universes. Mainspace is separated from the Void by the Fourth Wall. Objects can exist in the Void, but they must have come from Mainspace. An example of an existing Void object is the Bureau of Fiction, which floats in the Void. However, the area inside is also Mainspace.
  • Spacetime - AKA the Fourth Dimension. This is what we're talking about. It runs through every single realm except the Ghost Dimension, which is a realm located inside spacetime itself. Spacetime is filled with Deletion Energy, and it is from Spacetime that Deletion Energy is taken.
  • Other realms such as the Cat Dimension and Cow Dimension are not counted because they are also Mainspace, except they are their own universes.


Spacetime is used by Time Machines as a quick way of getting to places. Punching a hole through spacetime to another point in spacetime is how teleportation and time machines work. For example, if you wanted to get to December 1st, 1999 in Times Square from December 23rd, 2010 in Mexico, you would simply have to enter spacetime somehow and exit in the spot where Times Square is in December 1st, 1999.

In Doctor Who, I remember hearing something about a Dirty Rip Engine. A Dirty Rip Engine ripped a hole directly though the fabric of spacetime to your destination, leaving behind deadly radiation which leaked until the holes (one in your departure point, one in your destination) repaired themselves. Jumping into the hole in your departure point would bring you out instantly to your destination. The after effects of no shield protection lead to cancer-like diseases and quite possibly instant destruction. I assume CRUD engines would work the same way.

TeleNet systems are different because instead of a bare rip in the space-time continuum, it is a controlled portal, like a doorway. Deletion energy does not have a way to seep through due to the deletion-proof metal of the TeleNet. Obviously as technology advanced Space Rippers would become more improved. The TeleNet's Space Ripper is configured to encase the user in a protective bubble that is sent along a predefined route to the TeleNet's pair. This preset route prevents the accidental puncture of pockets of Deletion Energy, making it a safer, cleaner trip. The only disadvantage of the TeleNet is that it is not as instant as the CRUD engine. Say we move the lag up by about three seconds?


Phew. That took a lot. If I get an internal server error I'm going to set the keyboard on fire.--Sir Kwiksilver of TARDIS-Ninjas can't catch you if you're on fire. Sprocket 03:31, 23 December 2010 (UTC)


Your remark about the CRUD/Dirty Rip Engine reminds me of the Time Travel Staff and how it damages the Fourth Dimension so terribly. Remeber its tunnels and holes? ;) -- TurtleShroom™! Jesus Loves You and Died for You!!  :)  :) The new year dawns!!! Lest old aquaintence, be forgot, and never brought to mind! ――–――――― 20:55, 4 January 2011 (UTC)


Let me explain what I had in mind.

Spacetime is mostly filled up by a stable variant of Deletion Energy called black Deletion Energy. This kind of Deletion Energy emits no light (being practically invisible) because it is not in its activated form, and is actually what makes up Deletion Crystals. The purple/red glow of the crystals is from the outer layer of the crystal being in a state of semi-activation, as it is being energized by light and heat energy.

Pockets in the mass of black Deletion Energy encase matter and energy. These pockets shift aside constantly to make way for the mass and energy; however, they only cover particles of matter/energy as much as needed, letting the Deletion Energy take up as much space as is possible.

Teleportation and time travel both involve creating artificial pockets that can hold matter and energy. However, enlarging these pockets beyond their natural size is tricky, and usually energy is leaked across the pocket surface into the Deletion Energy, which causes it to become activated or semi-activated. (This causes the purple glow often seen in portals -- the glow comes from photons emitted by activated Deletion Energy.) Usually this isn't a problem, but if the Deletion Energy leaks across the pocket surface into the pocket, it can end up deleting objects inside the pocket. Preventing such leaks is one of the goals of safe teleportation and time travel. Another difficulty in teleportation/time travel is the pockets attempting to shrink back to their original size. The larger a pocket is, the faster it shrinks. For large pockets to be maintained, large amounts of energy must be applied, and most of this ends up leaking across the pocket surface and activating Deletion Energy. If too much energy leaks across, the overexcited Deletion Energy can burst into the pocket.

In the CRUD (Coagulative Rapid Uncoordinated Distension) schematic of teleportation/time travel, the engine expands the natural pockets surrounding a target object so that they join with pockets surrounding nearby objects. (Hence, the "Coagulative" in the mechanism title.) This large pocket is then driven forward by the engine in a "direction" that "points to" the spacetime coordinate of the destination. It continues to expand and distend by absorbing the natural pockets surrounding objects that are in its path. The pocket is then used by the passengers to travel through spacetime. The passengers enter through the pocket surrounding the target object at the point of departure (e.g. leaving Washington, D.C. by entering through the Washington Monument's pocket), and exit through an area of the pocket that surrounds a target object at the destination (e.g. getting to Paris by exiting through the Eiffel Tower's pocket).

The issue with the CRUD mechanism is that it is too rapid and uncoordinated. Often the large pocket will end up branching outwards, driven on by the engine, to unwanted destinations. This can create large, unstable mazes in which passengers are liable to get lost.

The standard schematic of teleportation/time travel nowadays is CALC (Coordinated Accurate Linear Coagulation). In this mechanism, the engine also expands the pockets surrounding an object, but instead of simply driving the pocket onward, the engine uses many Procrastinators to prevent the pocket from branching out, and cutting off branches that do arise. This ensures a solid, straight tunnel that is much safer than a tunnel created by a CRUD engine.

Feedback plz. Yours Nonsensically, Explorer 767 (Looks like all the ios are oribabky afj...) View this template 23:55, 4 January 2011 (UTC)

Sounds good but the whole explanation is too bloated. You should make it more concise. Just saying; there's nothing else wrong with it. ----Icmer In Nyc (Just Tell Me!) 23:58, 4 January 2011 (UTC)
If I had just jumped into the CRUD explanation, you wouldn't understand a thing. Had to lay out the basics first. =P Yours Nonsensically, Explorer 767 (Looks like all the ios are oribabky afj...) View this template 23:59, 4 January 2011 (UTC)


I only just saw this, but I'd advise everyone to keep in mind the difference between a parallel universe and a mathematical dimension. Space-time is not a parallel universe we can "tunnel through". It's a term describing the fact that the one dimension of time (future-past) is the same thing as the three dimensions of space (up-down, left-right, back-forward.) The confusion arises from the science-fiction idea of hyperspace, an extra, mathematical dimension. Often, people travel "through" hyperspace. However, what is meant is that they travel through the area outside the universe, by moving along the hyperspatial axis. Imagine a 2D universe. Their "hyperspace" would be like our up-down. They could, with the right sci-fi equipment, move upwards, out of their universe and into an area where there might be, say, parallel universes or a different lightspeed. Now, imagine that instead of being a flat sheet, their universe is crumpled. If they can move out of their universe and across, to a point that in their universe is far apart but, due to the crumpling, is quite close, then they will seem to have "teleported". A wormhole would be a bridge from one point to another, through "hyperspace". I'm not saying anything anyone said is wrong in some way, but it's unclear. We need an agreed terminology.--NotAnEditor 19:05, 29 January 2011 (UTC)